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\title{Effort Paper}	% enter title here
\date{May 4, 2011}	% date comes here
\author{Stuart Pickering, Jacob Hafdahl\\ Department of Computer Science, University of Minnesota} 	% enter information about the authors
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\section{Work Done}	% starting a new section
The first algorithm was designed by both of us. The second was created by Jake. All the pre-planning was done by us, including the calculations of where the DB would be relative to the WR. Most of the algorithm was coded by Jake using C++, and all the graphics were done by Stuart using Win32 API. The paper was organized by Stuart in latex and Jacob added the descriptions of the algorithms. We used an svn repository to keep all of our files together and up to date. We also extensivly use the Sony Playstation 3 and a copy of Madden NFL football 2011.
\section{Why should you give us an A?}
In devising algorithms for this project we played countless hours of Madden NFL 2011 in order to see how they had their AI for the defensive back making decisions. We then used some of
our own assumptions about how the defense could better use angles to their advantage in coverage. The first algorithm is based on just basic knowledge of football and the logic that
most beginning players would use in their decision making process. Having watched many real life NFL games we noticed some things that the players do in order to better predict their
coverage decisions. Assuming that the quarterback will always be in "the pocket", roughly the middle of the field, allows defensive backs to use the angles to their advantage because the 
quarterback must throw the ball in a straight line from where they are standing so using that information the second algorithm was adjusted to use this information. We both spent many 
skipped class sessions in the CSE computer labs tailoring our code to match our ideas and also finding simple ways to display the algorithms so that we could evaluate them. We are also giving you a basket of puppies
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